Hopefully you're reading this and can edit and post too. I have just had a cup of coffee and caffeine works on me much the same as the upswing in brain activity from amphetamines so I apologize in advance for the stream of consciousness below! I haven't got a plot line or characters in mind for our story, other than the general idea I've outlined in the first post - in a sense I'm thinking of it as the story of Wellington, like Wellington is the central character. So would be good to perhaps brainstorm about who our characters are, and what happens to them, and try and build it that way.
(what a good band name - homes for humans. or better, the name of a campaign for helping society accept that the homeless are not sub-human, and so should be treated with all the respect and kindness they would like to receive if homeless.)
Anyway back to the story - I'm thinking of magical bits of the story happening in the green spaces, I'm thinking Midsummer Nights dream, when the worlds of nature and the supernatural collide with the human, material world. So in the green spaces start as being separate to the city, places where the characters drift off into some sort of dream-like reverie. Like, perhaps one of the characters would go to the swing on Mt Victoria to talk to a friend who has passed away, a time when we get to hear something more of what's really going on in their head. Perhaps the friend who passed away is the connection between all of the characters, either knowingly or unknowingly...
I also think we should have a Miranda-like device where the scene develops as the lead character wishes it would, then the scene is replayed, unfolding in a very different way, and not at all what the lead character wants to see.
And perhaps these could happen later on in the piece, so that the supernatural things that happen only in the green spaces start to happen in the city.
Told you - caffeine inspires a whole heap of chattering mind with me. Be good to catch up and figure out some plot and character, and we can take turns in drafting dialogue. What say you, Sarah Muschamp?